using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

namespace Voodoo.Sauce.Debugger
{
	public class EventConsoleItem : MonoBehaviour
	{
		[SerializeField]
		private Text eventNameText;

		[SerializeField]
		private Text details;

		[SerializeField]
		private Text timestamp;

		[SerializeField]
		private GameObject sendingStatus;

		[SerializeField]
		private GameObject sentStatus;

		[SerializeField]
		private GameObject errorStatus;

		[SerializeField]
		private Button infoButton;

	}
}
